That is in fact where it got its name from (Direct Xbox, or just Xbox for short). Now whilst I doubt that will change much I would throw a wild guess and say that the Xbox uses DX. Remember implicit and explicit multi GPU? remember all of those other performance boosting features? yeah, so far none of them have even been touched. This is why all of the awesome new features of DX12 have fallen by the way side. We all know this, maybe we all agree on it? IDK. Meaning they won't bother to completely redo textures and so on for the PC.Įvery one knows that devs will do as little as possible for the cash in. The problem as I see it is that many games will be made to console parameters before the PC. This is an AMD sponsored title, so yeah some of it could be deliberate. I wonder if it's is a deliberate attempt by AMD to outdo Nvidia. If this becomes the norm, the 3070/3080 as Alien has always said will become inferior products even if only in absolute terms. You can join the discussion on Godfall using 12GB of VRAM at 4K Ultra settings on the OC3D Forums.
If AMD can push developers to use more GPU memory within their future games, Nvidia's 8GB and 10GB RTX 30 series products could start to look like a poor investment to forward-looking gamers. That said, AMD's generous VRAM allocations on their RX 6000 series could see their hardware age better as games evolve to utilise Xbox Series X and PlayStation 5.ĪMD's generous VRAM allocations could give Radeon a major advantage over Nvidia in the long-term, especially if their lower-end RX 6000 series models also feature large VRAM capacities.
With Microsoft's Xbox Series S offering users 10GB of combined system memory (CPU+GPU), it is unlikely that 8GB of 10GB graphics cards will become unable to play modern PC games anytime soon. Thankfully, gamers can counter these VRAM limitations with lowered texture settings in most games. If other developers follow Counterplay's example, Nvidia's RTX 30 series may age poorly due to insufficient VRAM capacities at 4K resolutions. Neither of these GPUs meets Counterplay's VRAM targets for 4K Ultra gameplay in Godfall, with only Nvidia's $15 meeting the game's high standards with its colossal 24GB frame buffer. Nvidia's RTX 3070 offers users 8GB of VRAM, while their RTX 3080 gives users 10GB of VRAM. AMD is ready for this with their 16GB RX 6800 and RX 6900 series products, but it looks like Nvidia has fallen behind in this regard. AMD has helped Godfall's developers to integrate support for features like DirectX Raytraced Shadows, FidelityFX Contrast Adaptive Sharpening, and Variable Rate Shading within their game, as well as other advanced features.Īs part of their video, Counterplay Games' CEO, Keith Lee, stated that Godfall used 4kx4k textures and 12GB of VRAM on PC to run Godfall at 4K Ultra settings, highlighting the high VRAM requirements of future PC titles on PC. AMD has just released a new partner video, highlighting how AMD has worked with Counterplay Games to enhanced Godfall's PC version.